Recherche dans la filmographie: Résolution
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Référence filmographique
Année/date de parution:
1994
Editeur:
Philips Interactive Media
"You play data thief Sol Cutter in a very Johnny Mnemonic-like plot. You have just pulled off a major data theft, but in doing so you've infected yourself with a neural virus, named Burn:Cycle, which will literally turn your brain into goo in 2 hours. Unless, that is, you can find a cure while you simultaneously try to avoid the people whom you stole the data from." (MobyGames)
Référence filmographique
Année/date de parution:
1993
"You are the detective in charge of the investigation of the murder of Sam Rupert. Rupert, a local restaurant owner, has been found dead in the wine cellar of his restaurant. Soon, you discover that many others may benefit from his death. With the help of your assistant Lucie Fairwell, you must carefully examine the crime scene, retrace the victim's last steps, interrogate the suspects, and analyze the results of forensic testing. Is this murder for money, or from an act of anger, or is the murder secondary to an alternate motive?" (Adventure Collective)
Référence filmographique
Année/date de parution:
1993
"Elspeth Haskard has been murdered in her own apartment. A dead chicken, smeared blood in a crucifixion pattern on the body, a religious symbol drawn on floor, and many voodoo paraphernalia have been found in the crime scene. With the help of your assistant Lucie Fairwell, you must carefully examine the crime scene, retrace the victim's last steps, interrogate the suspects, and analyze the results of forensic testing.
Référence filmographique
Artiste(s)/Concepteur(s):
Année/date de parution:
1992
"You are Agent 5 of the Temporal Protectorate. When you report to the TSA, you find that someone is changing history, influencing events and happenings, changing how things happened - and not for the better. It is your job to find out who is messing with history, stop him, and restore history. For this you will have to travel time, using the Pegasus, as far as 2 million BC. You will travel to Mars in 2185 to stop attack on an alien vessel, visit the World Science Center in 2310 to stop an assassination, and go back to 2112 to destroy a nuclear missile.
Référence filmographique
Artiste(s)/Concepteur(s):
Année/date de parution:
1995
The second game of the Journeyman Project series finds you traveling through time to clear yourself of a false accusation of altering history. Your future self materializes before you, tells you you've been framed for changing the past and gives you a time travel suit before being arrested by other members of the Temporal Security Agency. Now you must warp back to a variety of time periods and collect the evidence that proves your innocence. (MobyGames)
Référence filmographique
Artiste(s)/Concepteur(s):
Année/date de parution:
1998
"The third installment of the Journeyman Project adventure game from a 1st person perspective with a panoramic view where you can rotate 360 degree freely. The game cast the player as Agent 5 of the Temporal Security Agency to travel back in time visiting the Atlantis, El Doraldo and Shangrila. In this journey you must try to capture a rogue TSA agent, Agent 3 and collect several mysterious artifact left by an ancient alien race to protect Earth from an alien invasion and save Time and Reality themselves." (MobyGames)
Référence filmographique
Année/date de parution:
2006
"Jonathan is on his way to Hungary after his mother's death, seeking to discover his cultural roots and make a break from his former life in New York." (Adventure Gamers)
Référence filmographique
Année/date de parution:
2001
A group of young Japanese filmmakers decide to shoot a horror film in a mansion with a troubled past. But as they enter the mansion, the horror becomes reality. Strange sounds, dead bodies, monsters and other terrible things haunt the mansion. The young people, guided by the protagonist of the game, called "Camera Man", have no choice but to explore the house and its history, and to find out the answer for all the questions. "The Fear" is an interactive movie in the true sense of the word. Featuring live actors and full-motion video, the game occupies 4 DVDs.
Référence filmographique
Artiste(s)/Concepteur(s):
Année/date de parution:
2003
"This mystery adventure game takes place in Sydney, Australia, where you play the role of the niece of a kidnapped retired Private Investigator. While you seek out clues to solve his disappearance, you take an interactive tour of Sydney including the Opera House and the Harbour. As the mystery unfolds, you will visit other places in the city of Sydney and even venture into parts of Australia's bushlands." (MobyGames)
Référence filmographique
Artiste(s)/Concepteur(s):
NAIMARK, Michael / Peter Clay / Bob Mohl /
Année/date de parution:
1978-1980
«Filming took place daily between 10 AM and 2 PM to minimize lighting discrepancies. The camera car carefully drove down the center of the street for registered match-cuts. In addition to the basic "travel" footage, panoramic camera experiments, thousands of still frames, audio, and data were collected.» ( www.naimark.net)
Ainsi, par l'entremise d'un écran tactile, il est possible de créer notre propre trajet dans les rues d'Aspen.
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