Recherche dans la filmographie: Aventure
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Référence filmographique
Artiste(s)/Concepteur(s):
Année/date de parution:
1996
Editeur:
Panasonic Interactive Media
"The ancient ship, ISIS, has slept for a thousand years. Now it awakens and you are the summoned one, chosen to prepare for the launch of the ship. But you must find three gems to power the vessel hidden in an ancient pyramid. Make a mistake and the ship is lost for another millennium. FMV biographies of Earth, Wind and Fire band members are found throughout the game and seem to have a lot to do with the plot. The band seems to be intrinsically bound to the ancient pyramid, ship, and god Isis, in such a way that if you find the three gems there is danger they will be sucked out into space and die from pressure." (Computer Show)
Référence filmographique
Année/date de parution:
1995
"Legend's Mission Critical is quite the space epic. You'll have to solve intricate puzzles aboard the USS Lexington, venture to new and exiting worlds filled with all sorts of alien intelligence and use your brain and wits to end a 15 year war between feuding planets and galaxies." (All Game Guide)
Référence filmographique
Année/date de parution:
1996
"Adventures of the smart patrol is a game basically inspired by the late seventies/early eighties alternative band Devo, and which takes us to a world based on every little thing that is Devo. You control a Monkees-style group of musicians called the Smart Patrol who take it upon themselves to stop the mad schemes of the evil mutant "Turkey Monkey" who wants to unleash a virus all over Spudland. Gameplay consists of a myst-like game of "slideshows" but without puzzles to solve, most of the game progresses through dialogue and interaction, so your mission really consists of talking to the right person at the right times." (MobyGames)
Référence filmographique
Année/date de parution:
1993
"Brett Penance has been murdered. A popular and honor student about to attend Stanford University, he is also a champion surfer and an environmental activist (or so it seems). You have only six hours to solve this murder. With the help of your assistant Lucie Fairwell, you must carefully examine the crime scene, retrace the victim's last steps, interrogate the suspects, and analyze the results of forensic testing. Is this murder an act of jealousy, or an act of anger, or is the murder secondary to an alternate motive?" (Adventure Collective)
Référence filmographique
Année/date de parution:
1993
"You are a detective called to investigate the death of Taylor French. French is a young newspaper reporter whose professional curiosity has scared a few people in town. She has many powerful friends, but also has many shady enemies who want her dead. With the help of your assistant Lucie Fairwell, you must carefully examine the crime scene, retrace the victim's last steps, interrogate the suspects, and analyze the results of forensic testing. Is this murder an act to forever keep her silence, or is the murder secondary to an alternate motive?" (Adventure Collective)
Référence filmographique
Année/date de parution:
1992
"[An] action/adventure game that gets all its inspiration from the many cult horror B-Movies of the 50's and 60's. You play the part of Dr. Greg Bradley, a geologist and the new guy in town. Eager to satisfy your scientific mind you set out to examine the crash-site of a mysterious meteor, but what you find is not what you were looking for." (MobyGames)
Référence filmographique
Artiste(s)/Concepteur(s):
Année/date de parution:
1992
"You are Agent 5 of the Temporal Protectorate. When you report to the TSA, you find that someone is changing history, influencing events and happenings, changing how things happened - and not for the better. It is your job to find out who is messing with history, stop him, and restore history. For this you will have to travel time, using the Pegasus, as far as 2 million BC. You will travel to Mars in 2185 to stop attack on an alien vessel, visit the World Science Center in 2310 to stop an assassination, and go back to 2112 to destroy a nuclear missile.
Référence filmographique
Artiste(s)/Concepteur(s):
Année/date de parution:
1995
The second game of the Journeyman Project series finds you traveling through time to clear yourself of a false accusation of altering history. Your future self materializes before you, tells you you've been framed for changing the past and gives you a time travel suit before being arrested by other members of the Temporal Security Agency. Now you must warp back to a variety of time periods and collect the evidence that proves your innocence. (MobyGames)
Référence filmographique
Artiste(s)/Concepteur(s):
Année/date de parution:
1998
"The third installment of the Journeyman Project adventure game from a 1st person perspective with a panoramic view where you can rotate 360 degree freely. The game cast the player as Agent 5 of the Temporal Security Agency to travel back in time visiting the Atlantis, El Doraldo and Shangrila. In this journey you must try to capture a rogue TSA agent, Agent 3 and collect several mysterious artifact left by an ancient alien race to protect Earth from an alien invasion and save Time and Reality themselves." (MobyGames)
Référence filmographique
Artiste(s)/Concepteur(s):
Année/date de parution:
2003 / 2005
"In the islands of Derek, the Matteh are a people living without God. They had their Bible taken from them by the Dalaq, a dominating force. But there is another people, the Qadas, who hold a copy of the Bible in the Matteh language. Your goal is to recover the guidance of the Bible to a people who have been without their faith for some generations." (Just Adventure)
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