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Recherche dans la filmographie: Sport

Résultats 11 - 17 parmi 17

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Cyclemania

Référence filmographique
Année/date de parution: 
1994
Editeur: 
Accolade
A motorcycle racing game. The concept behind this game is that all the tracks in the game are actual videotaped and digitized roads with 2d sprites serving as your biker and opponents as well as oncoming traffic and other obstacles. Gameplay modes include single race and a tournament of sorts, where you can customize your bike by changing it's tires, engine, etc. Also present are a lot of fmv scenes that play upon specific actions (like crashing). (MobyGames)

NFL Instant Replay

Référence filmographique
Année/date de parution: 
1995
Editeur: 
Philips Interactive Media
"NFL Instant Replay is a football simulation where players take on the role of an NFL official who must review questionable plays. Players are shown a film clip from an NFL game and then asked to make the call. Players get four choices and 20 seconds to make the call.
NFL Instant Replay features hundreds of film clips from real NFL games with commentary from veteran announcer Pat Summerall. Players who score high enough during the regular season advance to playoff round. Score high enough in the playoffs and it's off to the Super Bowl." (All Game Guide)

NFL's Greatest: San Francisco VS Dallas 1978-1993

Référence filmographique
Année/date de parution: 
1993
Editeur: 
Sega of America
Two of the NFL's most historically phenomenal teams hit the gridiron live action style in NFL's Greatest - San Francisco Vs. Dallas. You have the opportunity to coach what may best be referred to as a "team all-star team". As coach, you do not have actual control over your team's execution. Rather, you merely pick the play and watch how it stacks up against your opponent's chosen play. This is seen via actual footage from past San Francisco vs. Dallas match-ups. Also included is rock and country music about football, often danced to by actual cheerleaders. (All Game Guide)

Slam City With Scottie Pippen

Référence filmographique
Année/date de parution: 
1994 / 1995
Editeur: 
Digital Pictures
"Basketball is merely the subject for the game's plot, involving the new-guy Ace (yourself) and a host of other characters, basketball players or just spectators, all with different personalities. It's basically play one-on-one on a warehouse court and climb the "ladders" until you earn enough respect to play against Scottie Pippen." (MobyGames)

De l’effort

Référence filmographique
Artiste(s)/Concepteur(s): 
ABAD, Donald
Année/date de parution: 
2002
«En s'équipant de gants et de lunettes, le visiteur volontaire s'engage dans un duel -faussement virtuel avec un boxeur. Plus le joueur donne de coups, plus il repousse symboliquement son opposant [ralentissement puis disparition de l'image vidéo, assourdissement du son]. Par contre, toute passivité du joueur engendrera un déchaînement de violence visuelle et sonore, jusqu'à s'en prendre "plein la gueule". Les visiteurs de l'exposition deviennent alors le public d'un ring où s'épuise un spectateur joueur- boxeur solitaire.» (www.ensad.fr)

Bicycle TV : Some Interactive Exercise

Référence filmographique
Artiste(s)/Concepteur(s): 
PATERSON, Nancy
Année/date de parution: 
1991
«Bicycle TV is a rider controled real-time video tour of a scenic landscape in the Canadian countryside. [...] Mounting and pedaling the bicycle activates the video which consists of scenic, winding country roads (shot to simulate the perspective of a cyclist). At all intersections and crossroads the viewer/cyclist has the option of choosing a new path or continuing along the same route. Indicating their choice by steering the bicycle, the video is seamlessly adjusted to represent the direction chosen.

Fit

Référence filmographique
Artiste(s)/Concepteur(s): 
RITTER, Don
Année/date de parution: 
1993
«Audiences encounter a video projection of an aerobics instructor who stands in silence until a viewer approaches. When a viewer moves in front of the projection and into the spotlight, the instructor begins exercising to music. If a viewer stops moving, the instructor also stops exercising and the music becomes silent. Each time a viewer begins moving his or her body, the instructor begins a new exercise with music. If a viewer exercises non-stop, the music and the instructor’s exercising will increase in tempo until an absurdly fast level is reached.»