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Recherche dans la filmographie: Laserdisc, Ordinateur

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Mad Dog McCree

Référence filmographique
Année/date de parution: 
1990
Editeur: 
American Laser Games
"After drifting throughout the Old West, you stumble upon a small town. It's innocent looking, so you decide to see what's going on. But as soon as you step foot in the town, you realize that a bandit and his varmints are up to no good. This bandit is the notorious Mad Dog McCree, and he's kidnapped the mayor's daughter, entrapped the town sheriff and has stirred up all kinds of trouble in the once quiet town. After the Old Prospector begs and pleas with you to help stop the villain, you know what you must do: get your six-shooter ready for action!" (All Game Guide)

Mad Dog II: The Lost Gold

Référence filmographique
Année/date de parution: 
1992
Editeur: 
American Laser Games
"In this game, Mad Dog is back, but this time it's a race to get to the Spanish Treasure. "Shooting Beaver", "Buckskin Bonnie", and "The Professor" are three different guides that can help you find your way to the gold. You must fight your way across the countryside coming face to face with Indians, Latinos, and of course Mad Dog's men. Get the treasure before Mad Dog, and win the game! " (Dragon's Lair Project)

Who Shot Johnny Rock?

Référence filmographique
Année/date de parution: 
1991 / 2002 (DVD)
Editeur: 
American Laser Games / Digital Leisure (2002)
"This game is set in the 1930s, when gangsters reigned, and rock n' roll was supreme. You play a dirty detective, armed with your piece, trying to solve a serious crime." (All Game Guide)

Lorna

Référence filmographique
Artiste(s)/Concepteur(s): 
HERSHMAN LEESON, Lynn
Année/date de parution: 
1979-84
Le joueur doit faire des choix pour Lorna, une femme indécise et surtout agoraphobe. Tous les objets contenus dans son petit appartement ont un numéro donnant accès à des informations sous forme de sons et d'images (17 min.). 36 chapitres indéfiniment séquençables ; 3 fins.

Zorton Brothers

Référence filmographique
Année/date de parution: 
1993 / 1996 (DOS)
Editeur: 
Dinamic Multimedia (DOS)
"The Zorton Brothers have arrived at a calm, Pacific town whose sheriff acts as more decorative than practical. He is small, weak, without aim and too talkative. Before this panorama, the Zorton have decided to seize the town with the inestimable aid of their band. It is up to you to save the town from their clutches.
"Los Justicieros" is a conversion that comes from the "Zorton Brothers" Laser Disc arcade game made by Picmatic on 1993. Also, "Los Justicieros" was the first Spanish FMV game ported to PC." (MobyGames)

Shop and the Necessary Orgy with Open City Theatre

Référence filmographique
Artiste(s)/Concepteur(s): 
SEAMAN, Bill
Année/date de parution: 
1994

Dance Haiku

Référence filmographique
Artiste(s)/Concepteur(s): 
SEAMAN. Bill / Peter Roose
Année/date de parution: 
1984
«Dance Haiku – a video database of short modular dance and music sequences. The basic idea was to enable a set of short dances to be juxtaposed and played back in different orders.» (digitalmedia.risd.edu)

Picture Piano

Référence filmographique
Artiste(s)/Concepteur(s): 
BERGERY, Benjamin / Karin Hrechdakian / John Henry Thompson (version 2)
Année/date de parution: 
1984
«The life of a couple is evoked in a poly-linear movie with simple vignettes. Each keyboard key is associated with a musical note and a short video shot, designed to intercut with the other shots. By repeatedly pushing keys you create a series of notes and short shots... a poly-linear movie. You can also see what movies correspond to the words you may want to type.» (http://bergery.net/interactive.htm)

Marital Fracture

Référence filmographique
Artiste(s)/Concepteur(s): 
GERSTEIN, Rose / Russ Sasnet
Année/date de parution: 
1984
«"Marital Fracture," a case study of a divorce by Dr.Rosalyn Gerstein, serves as a model for future interactive video resources. Specialized software allows for the creation of electronic pages which incorporate video "footnotes", and the synchronization of text to video. A graphical user-interface for editing andrestructuring the movie materials is presented.»
(mf.media.mit.edu)

Salon des ombres

Référence filmographique
Artiste(s)/Concepteur(s): 
COURCHESNE, Luc
Année/date de parution: 
1996
Le Salon des ombres permet un dialogue entre quatre personnages fictifs et des personnes réelles. L'interaction avec les personnages peut donner lieu à des débats sur des thèmes politiques, philosophiques, scientifiques ou sociologiques. L'intensité des discussions s'organise soit de façon automatique ou selon l'interaction des spectateurs.