Artiste(s)/Concepteur(s):
TENNAPEL, Douglas / Mark Lorenzen
Année/date de parution:
1996
"The storyline is quite simple. You play the role of Klayman; you wake up in a room, and you have to figure what to do from there. Rooms and puzzles are played from a third person perspective, while moving from one place to another takes form in FMV cut scenes in first person. As in The 7th Guest, the puzzles in The Neverhood bear no real relation to the story at hand -- they have more in common with bar bets or the logic problems you might find in Games magazine, except much more pointless and repetitive." (Home of the Underdogs)