Recherche dans la filmographie: Comédie
Résultats 1 - 10 parmi 19
Results
Référence filmographique
Année/date de parution:
1999
"Imagine making a simple trip to the store, only to find yourself caught in the middle of a terrible crime. Then imagine a parallel universe, set on an island, teeming with inhabitants that want to see you dead. Finally, imagine that you suddenly find yourself on this island after washing up on its shores – dazed, confused, disoriented and hurt. " (All Game Guide)
Référence filmographique
Année/date de parution:
1992
"In this game you must shoot at things that Gallagher tells you to shoot at. " (Dragon's Lair Project)
Référence filmographique
Année/date de parution:
1995
"Paparazzi! is an interactive movie that satirizes Hollywood culture while simulating the experience of being a freelance photojournalist. You're a newly-graduated photographer hoping to make it big in the land of the stars, where a picture is worth $1000, by taking the best candid celebrity photos and selling them to the right bidders." (MobyGames)
Référence filmographique
Année/date de parution:
1994
"You control a lucky guy who has been set up on a date with Sandi, a gorgeous and charming girl. Your objective? To get her, of course! "
Référence filmographique
Artiste(s)/Concepteur(s):
Année/date de parution:
1998
Le joueur doit tenter de découvrir, en les touchant, des objets contenus dans l'appartement du protagoniste susceptibles de créer du désordre et condamnant le locataire à constamment tout remettre en place.
Référence filmographique
Artiste(s)/Concepteur(s):
HERSHMAN LEESON, Lynn / Sara Roberts
Année/date de parution:
1984-89
Chaque partie du corps de Marion, la guide, conduisent à différents univers (mots, audiovisualisations) dès que le joueur les touche via l'écran. Ce dernier peut choisir d'être périodiquement guidé par d'autres personnages.
Référence filmographique
Année/date de parution:
1996
Editeur:
Philips Interactive Media
"The game casts you as a talented agent hired to scout and book one of two comics, doorman Dolan Delatorre or waitress Shirley Felcker, who both work at the same comedy club in Los Angles. Dolan is from New York and talks with an Italian accent and Shirley is ambitious trying to become something. Anyway, whomever you choose, your job is to ensure that your comic is chosen for a stand-up spot on The Johnny K. Show and that is your ticket to win this game." (A for Adventure)
Référence filmographique
Année/date de parution:
1996
"The program is called TJ's Reel Extreme CD-ROoM and in it Jonathan [Jackson, actor] plays Travis Jett, your guide on a complete workshop for creating the next America's Funniest Home Video. You can edit several clips from the popular ABC show, and upload them into AFHV's forum on CompuServe!" (The Unofficial Jonathan Jackson Webpage)
Référence filmographique
Artiste(s)/Concepteur(s):
TENNAPEL, Douglas / Mark Lorenzen
Année/date de parution:
1996
"The storyline is quite simple. You play the role of Klayman; you wake up in a room, and you have to figure what to do from there. Rooms and puzzles are played from a third person perspective, while moving from one place to another takes form in FMV cut scenes in first person. As in The 7th Guest, the puzzles in The Neverhood bear no real relation to the story at hand -- they have more in common with bar bets or the logic problems you might find in Games magazine, except much more pointless and repetitive." (Home of the Underdogs)
Référence filmographique
Année/date de parution:
1996
"Adventures of the smart patrol is a game basically inspired by the late seventies/early eighties alternative band Devo, and which takes us to a world based on every little thing that is Devo. You control a Monkees-style group of musicians called the Smart Patrol who take it upon themselves to stop the mad schemes of the evil mutant "Turkey Monkey" who wants to unleash a virus all over Spudland. Gameplay consists of a myst-like game of "slideshows" but without puzzles to solve, most of the game progresses through dialogue and interaction, so your mission really consists of talking to the right person at the right times." (MobyGames)
|
|