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Sonata

Référence filmographique
Artiste(s)/Concepteur(s): 
WEINBREN, Grahame
Année/date de parution: 
1991-93
Inspiré de "The Kreutzer Sonata" de Tolstoï. En regardant l'écran à travers une découpe, le joueur pointe de l'index la vue qu'il souhaite avoir de la scène jouée (le mari rageant dans son bureau ou son épouse jouant calmement la dite sonate accompagnée au violon de son amant présumé). L'interaction survient surtout lors de deux scènes-clé, des meurtres, dont celui de l'épouse par son mari jaloux.

Frames

Référence filmographique
Artiste(s)/Concepteur(s): 
WEINBREN, Grahame
Année/date de parution: 
1999
Le joueur doit "transformer" un personnage contemporain (présenté sur un écran) en patient d'un asile psychiatrique du 19e siècle (présenté sur un second écran) en se référant aux premières photos d'archive en la matière. Certains obstacles surviennent durant le processus ; si le joueur complète la transformation, le nouveau personnage se rend à l'écran central (le troisième) vêtu de ses nouveaux atours et de sa nouvelle personnalité puis tout recommence avec un autre personnage contemporain. L'artiste désigne les contemporains par leur occupation : "comedians".

Don't Quit Your Day Job

Référence filmographique
Année/date de parution: 
1996
Editeur: 
Philips Interactive Media
"The game casts you as a talented agent hired to scout and book one of two comics, doorman Dolan Delatorre or waitress Shirley Felcker, who both work at the same comedy club in Los Angles. Dolan is from New York and talks with an Italian accent and Shirley is ambitious trying to become something. Anyway, whomever you choose, your job is to ensure that your comic is chosen for a stand-up spot on The Johnny K. Show and that is your ticket to win this game." (A for Adventure)

Nightshade, Book 1: A Daughter of Darkness

Référence filmographique
Artiste(s)/Concepteur(s): 
CROWFOOT, Greg / Linda Crowfoot
Année/date de parution: 
1997
Editeur: 
Indépendant (voir Vente)
"Despairing with immortal life, Nightshade - unwilling vampiress, journeys to the desert to end her eternal life. Now, for the first time since her creation, she meets another immortal... the first immortal she has met other than her "creator" whom she has sworn vengance upon. She enters a new world, of magic and mysticism, unlike anything she has ever seen or known......" (aethersanctum.net)

TJ's Reel Extreme CD-ROM

Référence filmographique
Année/date de parution: 
1996
Editeur: 
Graphix Zone
"The program is called TJ's Reel Extreme CD-ROoM and in it Jonathan [Jackson, actor] plays Travis Jett, your guide on a complete workshop for creating the next America's Funniest Home Video. You can edit several clips from the popular ABC show, and upload them into AFHV's forum on CompuServe!" (The Unofficial Jonathan Jackson Webpage)

Kris Kross: Make My Video

Référence filmographique
Année/date de parution: 
1992
Editeur: 
Sony Imagesoft
"Kris Kross: Make My Video lets fans of the duo's music create videos from three different songs: "Jump," "Warm It Up," and "I Missed the Bus." Players can select from a number of visuals, including videos of the band, stock footage (collapsing houses and ballet dancers), and movie and TV clips, and infuse the presentation with dozens of special effects, including slice, dice, mirror, slow, freeze, lyrics, and pixilate.

INXS: Make My Video

Référence filmographique
Année/date de parution: 
1993
Editeur: 
Sega of America
"Produce a video for the Australian multi-hit band, INXS. You'll be ready for MTV by using real video footage, 30 special effects, and three hits to choose from. Create a video the band would be proud of with such songs as "Heaven Sent," "Baby Don't Cry," and "Not Enough Time." Choose to play through U-Direct, where you can call the shots, or EditChallenge where you're offered choices of how to cut your video." (Rotten Tomatoes)

Marky Mark and the Funky Bunch: Make My Video

Référence filmographique
Année/date de parution: 
1992
Editeur: 
Sega of America
"Edit three of Marky Mark and the Funky Bunch's videos: Good Vibrations, You Gotta Believe, and I need Money. The game is broken up into two separate types of play. In EditChallenge, you must edit the videos according to the tastes of a boxer, a bunch of guys, a group of girls, or a couple of parents. Each of the four sets of characters has distinct ideas about what to expect in a video. The U-Direct mode, which is just for fun and has no time limit or competitive aspect, is more open in terms of creativity; you focus solely on creating the video you want to see and hear." (All Game Guide)

Virtual Murder 1: Who Killed Sam Rupert?

Référence filmographique
Année/date de parution: 
1993
Editeur: 
Creative Multimedia
"You are the detective in charge of the investigation of the murder of Sam Rupert. Rupert, a local restaurant owner, has been found dead in the wine cellar of his restaurant. Soon, you discover that many others may benefit from his death. With the help of your assistant Lucie Fairwell, you must carefully examine the crime scene, retrace the victim's last steps, interrogate the suspects, and analyze the results of forensic testing. Is this murder for money, or from an act of anger, or is the murder secondary to an alternate motive?" (Adventure Collective)

Virtual Murder 2: The Magic Death

Référence filmographique
Année/date de parution: 
1993
Editeur: 
Creative Multimedia
"Elspeth Haskard has been murdered in her own apartment. A dead chicken, smeared blood in a crucifixion pattern on the body, a religious symbol drawn on floor, and many voodoo paraphernalia have been found in the crime scene. With the help of your assistant Lucie Fairwell, you must carefully examine the crime scene, retrace the victim's last steps, interrogate the suspects, and analyze the results of forensic testing.